![]() ![]() Please do let us know if this has helped your stuttering or performance issues. You MUST restart Steam to acquire the new config, which will include a minor download.Īfter you restart, launch Outriders in DX11 mode from within your library (not your downloads). We have just pushed a Config update to Steam that will ensure that DX11 now launches as intended (yesterday's launcher was not launching DX11 properly).ĭX11 was the version of DirectX that the demo was running with. However, some players have reported encountering low frame rate when running the. This is specifically for anyone still encountering stuttering or stability issues. If you using Windows 10 Operating System, Outriders will use DirectX 12 or DX12 by default. Now, PC gamers can utilise Outriders' DirectX 11 mode if they select it, which may help some Outriders players get past the game's stuttering issues on specific hardware configurations.īelow is a comment from Square Enix' "SE Toby" from Outriders' Steam Discussions page. At launch, Outrider's DirectX 11 mode was non-functional, mistakenly launching the game using DirectX 12 if players attempt to utilise the older API. Outriders runs on PC using Microsoft's DirectX 12 API by default, with DirectX 11 offering PC gamers a backup option should they run into any performance issues. In Microsoft’s testing using integrated graphics in tandem with discrete graphics provided a small but noticeable edge in benchmarks.Square Enix has confirmed that the PC version of Outriders had been updated to re-enable the game's DirectX 11 mode, following complaints that the game stuttered when using the DirectX 12 API. Greater API support can also mean greater reliability and efficiency in multi-GPU SLI/CrossFire setups. For example, with DirectX 12 the integrated GPU on your machine can now tag team with your discrete GPU, lending its own processing power. This feature, called Explicit Multiadapter, allows multiple GPUs to be instructed by software like a single GPU. Explicit MultiadapterĭirectX 12 has the power to combine multiple GPUs (AKA “display adapters”) into a single logical unit. Most games aren’t CPU-limited today, but its possible that newer games will push this envelope further. This means that CPU-limited games could see greater performance, as their CPU power is freed up to handle game code. These are the minimum system requirements for Outriders: CPU: Intel i5-3470 or AMD FX-8350. DirectX 12 reduces the API overhead, freeing up computation resources for running game code. Outriders PC minimum and recommended requirements. Under DirectX 11 a significant portion of the CPU’s power is spent interpreting API instructions rather than executing game code. ![]() This could potentially allow for low-level optimizations similar to those we see in console gaming where games are tuned for extremely specific mid-range hardware, eeking out performance that would be impossible without such hyper-specific optimizations. Specifically, developers can improve optimization with faster multi-threaded performance and more efficient CPU utilization. Exposing lower level hardware means that skilled developers can write more efficient code that executes faster. Lower-level hardware abstractionĭirectX 12 now lets developers get closer to the “metal” of their users’ graphics hardware, providing access to features previously unavailable for developers. In fact, it could be ushering in a new area of low-level graphics APIs that will change the way games are developed. Direct3D 12, however, brought some especially significant changes. ![]() Select Properties, then, under General, choose Launch option and then in the textbox bellow write -force -dx11 (without the quotes). In Steam select Outriders in your game library and then right click on it. If you can’t find it you have to force DirectX 11 via command line. What’s New in DirectX 12?Įvery major update to DirectX and Direct3D brings new features and developments. Select the Play Outriders DirectX11 launch option when starting the game through Steam. And since most game developers use Direct3D’s standard library, any changes to the API can impact gamers and coders alike. DirectX and Direct3D are like that, allowing developers to interface with a wide range of hardware using the same tools. There might be some minor differences in non-critical features like the radio, but overall you know what to expect. The gas and brake pedals are in the same place, and the steering wheel rotates in the same direction and doors open outward. Think about cars: If you can drive one car, you can pretty much drive all of them.
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