![]() You score based on how far you're able to get. My favorite of the modes, though, is "One-life Mode" where you play through a stage constantly chased by a wall of fire where everything kills you in one hit. There's expected modes like story mode and boss challenge mode, too. ![]() There's also a guild-like system where you can complete challenges with buddies. The game has a wide variety of modes, including PVP and co-op modes. At higher levels it will become more and more difficult as you'll have less room for error without upgrading more, but it's still doable. ![]() And even if you use the lowest-level gear and characters (which I'm doing, to see how far I can get) you can still get through levels if your playing is good enough. What matters at the end of a stage is whether or not you had the ability to dodge your enemies and gun them down properly. What's great about the challenge, though, is that the game remains skill-based. I really recommend getting a controller to play this game (and X DiVE, though that one has surprisingly fluid mobile controls) as you're going to be jumping and shooting all over the place, dodging almost bullet-hell levels of projectiles as you try to defeat your enemies. As soon as I saw a screenshot, I tried hooking up my M1 Wireless controller to play the game. The gameplay remains quite challenging - I can't even imagine what it must be like to play with the mobile controls. The bosses are a highlight of the game, with them not only dropping a nostalgia bomb on you, but having new phases and powers to really spice up the gameplay. The original sprite of them from their original game appears and it tells you which game that boss debuted in. What's great is that leveling up special moves applies to ALL characters, so you don't have to worry about investing too heavily in one character only to replace them with a new one later.Ĭlassic bosses from the series make their return, and it's really cool when you meet a new boss. But the first character you unlock, Pulse William, has a Tesla Cannon to stun enemies and a charged dash attack that can blast through lines of enemies and change your position. In addition to weapon drops, you get to equip two weapons to your character which come in a variety of types like assault and sniper rifles, or even you could equip a permanent flamethrower if you wanted to.Įach character has their own special moves, like the default hero Bill Rizer has explosive missiles that do big damage and a grenade toss that can deal massive damage to enemies on the ground if you can aim it well. This allows you to manually target enemies you want to hit instead of completely relying on the game's auto-target feature.ĭropping weapons of all kinds, classic Contra style, is back, with all kinds of powerups from laser guns that split beams upon hitting an enemy to high-powered flamethrowers to wipe up hoards of zombies coming at you. While Contra Returns lacks dashing and wall-jumping like X-Dive, it does have a unique aiming feature where you can slide your finger off the fire button as if it were a joystick to fire in that direction, instead of just tapping it to shoot straight forward. You take control of one of many characters you can obtain and walk, jump, and shoot your way around stages full of baddies, with an auto-aim system to make sure you hit your targets when they're way above your head. My first impressions with the game were its stunning similarities with Mega Man X DiVE. And Konami and Tencent have teamed up to bring the action back in a new mobile game, Contra Returns Contra is a beloved franchise known for its high-difficulty run-and-gun gameplay featuring a variety of weapons that drop from the skies.
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